Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Tuesday, November 13, 2012

Zelda Lineup

    This is character lineup of what I remember of Ocarina of Time; in essence: this is what the eight year old me took away from that game. Here are some beats I wanted to hit with each character BASED on my eight year old interpretation (and keep in mind, I honestly barely know the story, I was just an eight year old wanting to hit dudes):


  • Adult Link
    • I know Link is supposed to be growing into a cunning warrior however, he's been all about this princess for how long and she still seems hardly grateful for the deeds Link has done. Because of this I always had a sort of pity on adult Link and thought of him as a hopeless dork with a sword.
  • Kid Link
    • Always came off as a snot to me
    • Unkempt weird little orphan elf kid?
  • Sheik
    • Who's she fooling?
  • Adult Zelda
    • With the introduction of Sheik I started liking Zelda a whole lot more throughout the game, so I made her less boring as she aged, and a little more presentable if you will.
  • Kid Zelda
    • Yawn. Spoiled princess, all I remember about her is her guards were assholes and kind of a pain to get past.
  • Guru Guru
    • Once again, nothing changed too much, just wanted to make him because he's such a weird recognizable caveat character.
  • Deku Scrub
    • I didn't really do all that much here, I just always thought they were a cool enemy type and wanted to paint one.
  • Goron
    • They are big cuddly dumb volcano bears that are blessed with retard strength (pardon the french).
  • Princess Ruto
    • The fishiest polygonal sexpot my prepubescent mind has ever seen.
  • King Zora
    • I felt it necessary to include him with Princess Ruto but all in all he's just a morbidly obese fish with a cape.
  • Ganondorf
    • He was creepy and weird and green and just seemed like the type of dude that eats maggots, smells disgusting. I thought he was way too pretty in the games, so I just wanted to make him look more spindly and weird. That being said, being such a horrible villain I totally could and maybe SHOULD make him more badass and cool, less spindly and weak. HOWEVER, this interpretation needs to remain true to 8-year-old-Ethan-universe, so that's Ganondorf.

Tuesday, September 11, 2012

Zelda Redesigns p.1



One of the things I've been doing over the last month or so is redesigning some characters from Zelda. Here's where I'm at with some of the cast, there is another set like this I need to make some decisions with yet, and even these are subject to change. It all looks a little too cute at the moment, hopefully I can change that in the next pass.

Monday, August 20, 2012

Damsel

For Delta Quebec, there is a trope character I needed to throw in: the damsel. I named her Damsel, because I'm a hack and it sounds southern enough for me to leave it as that for the time being. The inspiration for design is the WLA (Womens Land Army) that was around in Britain, then later in the US during the first and second world wars to help man the fields while the men were out fighting.

It's all sort of a Rosie the Riveter aethetic I suppose. Pardon the sketchiness, that's me in almost forgot to post this mode.

Friday, August 10, 2012

Football for Mutants

I love football. Let me reiterate. Love it. A previous client asked if I could help out with some concepts for a Unity game, it got canned almost instantly, but luckily I was given permission to show off some concepts. These are the three mobs in the game: fan, cheerleader, and football player. The hook: they are zombies. So I went to my big book of stereotypes and came up with these. I had to suit the football player in a neckroll/leather hat, which sent this into some retroish themes (older uni's are better anyway)

Tangentially, I am craving a Mutant League Football(-esque) game, and may do some concepts along the lines of how I would design it. Boney Romo, Slay Matthews, Frank Gorey, J. Cutter and the likes. I did a little chrome study with a sketch I made for the concept, nothing fancy, just a fun way to practice chroming out some robits.