Wednesday, January 25, 2012

Delta palette

The first full-body sketch of Delta Quebec, complete with some color iterations.

  1. Gaudy
  2. Standard space marine palette
  3. Gaudier
  4. A good mixture of gaudy and old school
What I want to accomplish with this is not so much the standard space marine motif, but rather bring in some knightly fashion to a space marine. The specifics of color placement is subject to change, however I think iteration #4 is a pretty close approximation to the final palette I'd like to go with for this character.

Tuesday, January 17, 2012

Helmet Iterations

Exhibit Delta Quebec - Whimsical mustachioed space marauder. This is my new pet project for 2012. Don Quixote in space.

Notes:
  1. Doesn't fit exactly what I was going for but I love how the blockiness squeezes onto his head.
  2. Too gladatorial.
  3. Has potential to be interesting with spacing adjustments
  4. The best Quixote-resemblance, although I don't know if I want to be that literal in translation.
  5. Cool MX helmet bro.
  6. Marvin the martian.
  7. Samurai.
  8. No.
  9. I'm going for space marine, not cyborg

I'm proud of these iterations, but there's a few more in me.




Monday, October 3, 2011

viking process


A little side illustration I've been working on: finished version coming soon.

Wednesday, June 15, 2011

Mulletsaurus #3

This time around I tried taking out some unnecessary sharp edges to make him seem less threatening. I also cut down on lineweights and painted over some of the lines in a very messy way to make them blend in with the character a little more. The part I like the most is probable the legs/shorts/shoes in terms of line color. I'm not quite sure where to go here, I'm going to have to stare for a while to figure this one out.

Thursday, June 9, 2011

Mulletsaurus #2

Some pretty basic changes and I think a hell of a lot of good ones. Where to go from here?

  • The hands and feet are rather neglected, possible shoes? tattered chucks to fit the mullet-redeneck motif.
  • Along the same lines cutoff jeans and a scrappy mustache might need to go into the next draft.
  • There's a lot more flow in the pose, though there could be a lot more if I put it into motion, might experiment with some basic action pose to give it more life.
  • The mullet definitely needs some work, needing more roundedness at the top of the head
If you have any critiques feel free to leave a comment, I'd love to hear what anyone else has to say.

Tuesday, June 7, 2011

Mulletsaurus #1

Yesterday I recieved the newest Creaturebox sketchbook and I decided to break out my old copy of Sketchbook Pro which was rotting away after watching their process DVD. Although I dislike a few things about the software I decided to give it another go, and gave myself an assignment starting with this little guy.

The goal is to do an iteration of this guy every day as a warm-up, and post it to this blog, critiquing it after every post and improving and iterating on the design each time. Here we go:

  1. The pose is very static, lacking energy. One thing that inspires me the most about the Creaturebox guys is that even in a static pose there is a lot of energy in their designs through squashing of shapes. The tail and the arm I did a little bit of that but the body and head are lacking, I suppose the best place to play around with this is the neck area.
  2. Inking, patterns, etc - aside from the little ridges on the tail and the hair there is no repetition anywhere, possibly making the teeth smaller or adding some sort of pattern on the gullet or belly would assist with this, in addition to adding some inferred form.
  3. Rendering - I blame this on SBP, I started trying to paint in that program but the eraser tool is god awful, so after lines on the next iteration I'll be going to straight Photoshop. Also a secondary rim light is needed for this pose, but I got lazy. However, my focus here is lines and shapes, so I really don't want to get too crazy with the colors and rendering, 2 light sources max and very minimal approach.
  4. Eyes- Very boring, assuming this is some sort of reptilian creature (with nipples?) I think some sort of angular ridge above the eyes would help a lot.

Tuesday, May 10, 2011

Tiny Bang Story stolen art fiasco

From Sam Nielson and Kevin Keele to Tiny Bang Story. SMH. Click the image to see the transformation.

from the original post: http://artsammich.blogspot.com/2011/05/good-artists-borrow-great-artists-steal.html

Friday, February 25, 2011

Composition Study

A quick morning study from the Curious Case of Benjamin Button (the best worst movie ever). Done as a compositional study more than anything but it's good to see that all of the structural accuracy studies I've done in the past few months are starting to pay off (though there is still a lot of room to improve).

Thursday, February 3, 2011

Vermeer Study

Detail Study of The Milkmaid - Vermeer
Thanks to http://www.googleartproject.com/ I was able to take a closer look at some pretty awesome paintings in a way that I've never been able to before. This is an hour long study from The Milkmaid of Vermeer, who I had always thought of in a similar realm as Van Eyck - Beautiful but not much beyond the obvious rendering-wise. When I zoomed in to certain areas of the painting I was delighted to see some very impressionistic techniques at use. Who'd've thunk.

Monday, January 31, 2011

Baldgirl Process

<3

Overall this was a pretty mindless study, but it was fun and the first of my 21st year on earth. A basic rundown of the process:
  1. Initial sketch
  2. Triangulation of main structural plumb marks
  3. Tight sketch
  4. Basic values
  5. Establishing values and planes with strokes
  6. Softer edges incorporated, increased values and details
  7. Tightened up a few areas, added red for composition
Reference Via: http://voivodess-stock.deviantart.com/gallery/